Noah Frontline
Noah Frontline is a 2D zombie defense game. Instead of the usual loop of defending a base, scavenging and returning to defend again, players never hold one position for long: after surviving a wave they retreat, fight their way to the next base, and finally reach an extraction point to escape the map.
Every run starts in the house where you spawn. Survive the first wave, then decide whether to hold or move. Along the way you can search other buildings, restock and set up temporary defenses. Near an extraction point you must hold out for one more round before you can leave. The longer you hold, the better your chance of earning a vehicle for a faster, safer retreat.
Core gameplay
- Mobile defenseDefense and retreat alternate, so every base is a fresh setup.
- Multiple extraction pointsThe map has several exits, and players plan their own route.
- Conditional extractionSome exits require handing over specific items or collectibles, or a pass dropped by a boss. What you hand over affects your results.
- Random eventsBombardment zones, local toxic zones, airdrops with high-tier loot, and a wandering merchant you can trade with.
- Community serversPlayers can host their own servers and create game modes beyond the official one.
- Runs on modest hardware2D visuals and a compact scope run smoothly on an ordinary laptop.
Specifications
| Platform | PC (Steam) first; a mobile version will be considered once the PC version is established |
|---|---|
| Engine | Godot 4 |
| Multiplayer | Steam networking plus player-hosted community servers, with no dependency on official servers |
| Art | 2D chibi characters and character illustrations by partner artists |
| Publishing | Self-published on Steam worldwide; a China edition is planned with a local publishing partner |
Roadmap
- STAGE 1Concept validation
- STAGE 2MVP development
- STAGE 3Steam demo
- STAGE 4Full release